Ragnarok Characters
Ragnarok Online Characters - These are the creation of GRAVITY Co., Ltd. The Playable characters in the First MMORPG in the Philippines, it was composed of the beginning class which is the "Novice". The First Class, The Secondary 2-1 Classes, Secondary 2-2 Classes, The Transcendent Job Classes, when the secondary classes reach the maximum level which is level 99, the players can choose to have their characters
to do a quest to reborn their characters to make their characters stronger, more experience, more skills and fun. And the last Classes of the recent update of the Gravity was the "Third Job", when the transcendent classes or the Secondary classes reaches the maximum level, the player can choose to make their characters in a whole new different characters which is the third job. Also the game composed of player characters and the non-player characters or the "NPC's" these NPC's are scattered in the world map of ragnarok that gives quest's and reward's.
Below are the description of the characters:
Beginning Classes
Novice Job Class
Ragnarok Online Characters start off as a Novice. After obtaining level 9 of the Basic Skills skill, players may change their profession to a first job class. The one exception to this rule is the Supernovice class, which additionally requires that the character be at least base level 45.
[Nov] Novice
Wandering, jobless, he/she sees an official notice for recruiting adventurers,
posted by King Tristan III. The notice says, 'You can have different types of
jobs depending on your effort'. He/She picks his/her body up, the body that
usually doesn't move, and steps into the world of adventure.
Without money, and just the Knife and Cotton Shirt given by the King, he/she
sets out to the tough battle against monsters. They have no special skills,
but there is the determination to achieve something with every movement of
the knife.
Novice Skills
Novice Skills are the most Basic skills you must learn all of them before
becoming another class.
(Spend Skill Points into the Basic Skills)
Level 2 : Enable to Express Emotions using the alt-(numberkey) i.e alt-2
Level 3 : Enable to Sit or Stand using the insert key. (HP/SP regenerates 2 times faster while sitting.)
Level 4 : Enable to create own Chatroom with Alt-C.
Level 5 : Enable to join a Party.
Level 6 : Enable to use an Extra Inventory.(Accessible from Kapra's Staff)
Level 7 : Enable to Organise own Party.
Level 8 : Enable to Judge others with the Alignment System.
Level 9 : Enable to Select a 1st Class.
First Job Classes
First job class characters have specialized skills that are specific to the job they choose. Currently, there are eight first job classes available in iRO. The Gunslinger and Ninja job classes have been implemented into iRO Sakray as of January 2, 2007 at 9:00 PM PST during the weekly scheduled maintenance. The maximum job level for first job class characters is 50, except for Gunslinger and Ninja for which it is 70 and Supernovice for which it is 99.
[Swr] Swordsman
The Midgard swordsman is a close-combat specialist. Being the steadfast
frontline of armies and adventuring parties, only the bravest dare to enter
their ranks.
The Swordsman Job Class has a good choice of Attack Skills and is one of the
Job Classes, which receives a very generous amount of HP. This means that a
Swordsman is usually the last man standing in a head-to-head fight with
monsters. The Swordsman Job also has the widest selection of weapons and
armor he can choose from, although he is prohibited from using Bow and
Wand Class weapons.
How to become a Swordsman
To become a Swordsman you must visit the Swordsman Association located in
the Satellite City of Izlude. Once there take the Swordsman Initiation test
and once you pass return to the Association to be recognized as a Swordsman.
Skills
Bash · Berserk · Endure · Fatal Blow · HP Recovery While Moving · Increase HP Recovery · Magnum Break · Provoke · Sword Mastery ·Two-Handed Sword Mastery
[aco] Acolyte
The Acolyte Job Class features powerful healing and helpful support Skills.
The Acolyte also excels in fighting the undead and have several skills geared
for these types of foes. Due to their pledge to non-violence, Acolytes are
limited to Mace and Rod class weapons.
A spellcaster who calls upon the powers of the divine through their piety and
faith, Acolytes strive to aid others and attempt to foster hope among the
people, whose faith has waned in the face of Ragnarok.
An Acolyte’s divine magic provides healing and strong support to and
adventuring party. Among all the citizens that roam Midgard, none draws
their ire more than the undead.
How to become an Acolyte
To be an Acolyte, one must go to the Sanctuary located in Prontera, the
Capital City of Rune Midgard. Talk to the Cleric in the right side of the
Sanctuary to begin the Acolyte Quest. The goal of the quest is to talk to
one of three Ascetics, once you talked to him return back to the Sanctuary
and you will be granted permission to become an Acolyte.
Skills
Angelus · Aqua Benedicta · Blessing · Cure · Decrease AGI · Demon Bane · Divine Protection · Heal · Holy Light · Increase AGI · Pneuma ·Ruwach · Signum Crusis · Teleport · Warp Portal
[Tif] Thief
The Thief Job class emphasizes on Speed and Stealth. Many of the Skills
featured in the Thief class involve stealth, speed and larceny. Although it
lacks the wide selection of weapons and Armor found in the Swordsman and
Merchant classes, the Thief can still deal a respectable amount of damage to
an opponent. The Thief has access to Dagger-class and Bow-class weapons.
With sleight of hand and fleet of foot, the thieves of Midgard fancy
themselves as hopeless romantics who don’t mind if a quick zeny or two is
made at the expense of others.
Thieves specialize in pinpoint attacks and stealth. Their unique ability to
steal items from unwary victims without having to fight has annoyed more than
its share of porings in the wilderness.
How to become a Thief
The Thieves guild is not located inside the Pyramids northwest of the
Desert City of Morroc. You don't have to take the Thieves test to become a
thief and you definitely don't have to retrieve 25 points worth of orange
mushrooms to pass the Thieves test.
Skills
Back Slide · Detoxify · Envenom · Find Stone · Hiding · Improve Dodge · Sand Attack · Steal · Stone Fling
The Merchant Job Class is a rather unique class by itself. Although it lacks
offensive skills found in other Job Classes, it makes for up with its sheer
money making abilities. Many of the Merchant's Skills are geared for buying
and selling. The Merchant Job class also has a respectable selection of
Weapons and Armor to choose from, although it is prohibited from using Bow,
Wand and Spear-Class Weapons.
Masters at the art of the deal, these independent traders and craftsmen seek
to make a living on trade in the world of Midgard. With the roads infested
with marauding creatures that ambush the wary traveler, the merchants
specialize in skills that allow them to get the most out of their dangerous
travels.
Merchants specialize in getting the best prices for adventurers. Their skills
in haggling and identifying unknown items make them invaluable in the fight
for Midgard’s survival.
How to become a Merchant
To become a merchant visit the Merchant Guild located in the Port City of
Alberta. The merchant quest requires you to pay an initiation fee of 1000z
and then deliver a package to a person located in a random city. Once you
delivered the package, you will be given a receipt, keep it until you return
back to the Merchant Guild. Once you show them the receipt you will be
granted membership as a merchant.
The Archer Job Class has the most specialized selection of Skills. However,
what an Archer lacks in Skill selection it makes up in its ability to kill
opponents at long distances. Most of the Skills that the Archer has are all
designed to increase his effectiveness with his chosen weapon, the bow. Archers
are limited to the Bow and Dagger-class weapons.
Rugged frontiersmen with a pinpoint aim, the Archers patrol the wilderness
between the towns and cities of Midgard. Though many have a huge
individualistic streak to them, a well placed Archer shot could spell the
difference for an adventuring party surviving a dangerous encounter.
How to become an Archer
The path to Archer requires one to go to the Archer Guild located in the
Oriental Town of Payon. There you will be given the task of gathering three
different kinds of tree trunks. Once you have satisfied the quota given to you,
the path of the Archer will be opened before you.
An arcane magic-wielder with the ability to cast a variety of devastating
spells on their enemies, the mages of Midgard unlock the secrets of arcane
lore for their never-ending quest to master the arcane arts.
The Magician Job Class is one of the most popular jobs. Its primary feature
is the ability to cast powerful elemental spells which can kill opponents at
a distance. However the Magician is not an effective fighter in close combat
situations, and can't take physical damage as well as other Job classes' can.
The Mage is limited to the Dagger and Wand Class weapons.
How to become a Mage
To be a Magician, you have to take the Official Magician's Test handed out by
the Magic Academy located in the Mysticall City of Geffen. In order to pass
the test you must mix a magical solution based upon the instructions given by
the instructors from the Academy. Once you succeeded in creating the solution
return to the Academy to be inducted as a Magician.
[nin]Ninja
Ninjas are an expanded
class that cannot be rebirthed or adopted. Because of this, Ninjas are granted
69 skill points to distribute. They do however have follow up jobs:
The Kagerou(male) and the Oboro(female)which take their roles as
ninjas much farther and make them much more powerful.
Unfortunately,
the ninja class was recently victim to severe skill nerfs that left the class
in a questionable state. Players looking to begin this class should be warned:
Be prepared to underperform.
That said,
the ninja class is still fun and offers three types of roles to play: a magic
ninja, a throwing ninja (now nerfed to be the weakest of the builds), and the
melee ninja. Ninjas excel in the art of evasion with skills like Cicada
Skin Shed and Mirror Image which prevent almost all non-magical
damage from harming them. Their magic tree offers several fun spells that are
unlike that of any other class (although nowhere near as powerful as the wizard
class's spells).
This class
is not recommended for new players though, being as that it is very expensive
to play. The magic and throwing ninjas require materials to cast all of their
spells, that can be quite costly.
Taekwondo
TaeKwon Kids are practitioners of the art of TaeKwon-Do. They fore go
the use of weapons and instead specialize in a variety of kicks. Their
equipment is limited to equips that are usable by all jobs except novices.
However, there are a few exceptions to this rule.
Gunslinger
Gunslingers are flashy and confident New Age warriors that rely on
a wide array of guns and powerful skills to deal as much damage as possible in
a short amount of time to their enemies. Gunslingers are always looking for a
chance to show off their talent.
Bored with only target practice in smoggy Einbroch,
gunslingers have decided to take up adventuring, like so many from the
Rune-Midgarts Kingdom, in order to live a life of excitement and fame.
Unlike traditional classes, Gunslingers do not have a second class
to change to (As of yet), but instead are allowed 70 job levels. This can allow
for a range of very unique (hybrid and specialized) skill sets in the
Gunslinger tree.
[nin]Ninja
TaeKwon Kids are practitioners of the art of TaeKwon-Do. They fore go
the use of weapons and instead specialize in a variety of kicks. Their
equipment is limited to equips that are usable by all jobs except novices.
However, there are a few exceptions to this rule.
Gunslinger
Gunslingers are flashy and confident New Age warriors that rely on
a wide array of guns and powerful skills to deal as much damage as possible in
a short amount of time to their enemies. Gunslingers are always looking for a
chance to show off their talent.
Bored with only target practice in smoggy Einbroch,
gunslingers have decided to take up adventuring, like so many from the
Rune-Midgarts Kingdom, in order to live a life of excitement and fame.
Unlike traditional classes, Gunslingers do not have a second class
to change to (As of yet), but instead are allowed 70 job levels. This can allow
for a range of very unique (hybrid and specialized) skill sets in the
Gunslinger tree.
Second Job Classes
The Knight Job Class represents the next level of progression for the
Swordsman. Although the majority of the Knight's skills are geared in the
improvement of Spear-class weapons there are also several skills, which add
to the combat effectiveness of Knights who chose to specialize in the other
classes of weapons
The Shock Troopers of Rune Midgard, a Knight specializes in dealing lots of
damage and taking lots of damage. Armed with deadly spears they can take down
monsters with quick, powerful strikes and at the same time take a lot of
punishment from the monster due to their high defense and hit points. The
Knight is one of the two classes in the game that can ride a Peco Peco.
How to become a Knight
To become a Knight, you must be at least Job Level 40. Next, visit
`The Prontera Chivalry', located in the Capital City of Prontera.
When speak to the Knight he grants you as a Knight. However it is
impossible as long as you reach at Job Level 40 or above as a Swordsman.
If you don't, he will keep saying you are not qualified. Knight is the
Advanced job of Swordsman, which is Charged with Physical Attack ability
and Defense. Also it specializes in Various Skills concerning Spear and
Two-Handed Sword Class, with high Attack Speed. Nobody can deny to call
it as `the Leader of party' due to its Excellence. Furthermore if it has
a chance to equip the Sword of property made by Blacksmith Class, Knight
can be Even Peerless against the Physical-Immune Groups.
Fulfilled swordsmen, Crusaders are heralds of faith sworn to protect the
church.
Trained as warriors, they have exceptional skill in battle, using both sword
and shield as weapons mainly for defense rather than offense. Through their
mastery in shields and strong faith, they have adapted the unique ability of
supporting their comrades by taking the full damage received by each member
of the party during combat.
Following their destiny, Crusaders have pledged to join his majesty King
Tristan III and the Holy Church of Rune-Midgard on an adventure, with the
hope of spreading the faith..
You can change to a Crusader in the Capital City of Prontera. Apply with the
Crusader Leader inside the Central Palace. When applying, you need several
specific items, so don't forget to bring those. The test goes through the
Prontera Prison, Prontera Sanctuary then finally the second floor of Prontera
Castle. Once you are done with the physical and written tests, you will be
able to change jobs. The test assesses devotion and perseverance.
The Priest, the advance job for Acolytes, represents the ultimate in party
support abilities. With the majority of the Skills dealing in the enhancement
of a party's effectiveness in battle, he is needed by other classes both when
leveling up and when hunting. In addition to the support skills, the Priest
also has enhanced abilities not only against Undead, but also with Demons.
Blessed with the power of the Divine, the priest is the ultimate support
character, able to temporarily boost the stats of his or her partymates,
enhance their effectiveness and even raise them from fainting. In addition
to these support skills they have other skills that make them potent
destroyers of demons and undead.
How to become a Priest
Once you reached Job level 40, return to the Sanctuary and this time visit
the Cleric located in the left side of the temple to become a Priest.
Having perfected their spiritual powers as Acolytes, Monks are set on honing
their physical strength.
After training both their minds and bodies, Monks are now able to defend
their party with tough physical blows empowered by inner strength.
Devout keepers of the faith, Monks joined King Tristan III’s adventurers to
wage war against all evil.
To change your job to the Monk class, go to the Prontera fields past Father
Rubalkabura. Ask the old man there. He will tell you what to do next. The
monk job change test consists of a memory and physical test. Once the testing
is finished, you will be able to change jobs.
The Assassin Job Class is the next logical leap in the progression once you
reach the limit of the Thief Job class. The Assassin focuses on the swift
silent kill, striking quickly from the shadows and retreating even before the
enemy has a chance to react. Many of the Assassin's skills deal with stealth
and poison dealing abilities, but the most prominent of the Assassin Job
Class is the ability to wield two weapons, giving the assassin far greater
potential attacking power than that of the Thief. The Assassin is also able
to wield Katar-class weapons and has many skills that increase this deadly
weapon's efficiency.
Feared because of their quick and deadly attacks, Assassins specialize in
dealing massive amounts of damage to one target very quickly. With either
Jur or two weapons in their hands they become a lethal whirlwhind of blades.
Assassins are the only class that can wield two weapons at the same time.
How to become an Assassin
Once you achieve Job Level 40 go on a journey to hind the hidden temple of
the Assassins located somewhere near the City of Morroc.
Thieves taking their ruffian skills to the next level, Rogues take pride in
their intimidation and plagiarism proficiency.
Like all natural crooks, they can stealthily strip their opponents’ armors in
a blink of an eye then attack them from behind to deal great damage.
Challenged to use their cunning on monsters, Rogues decided to join the
adventurers of King Tristan III.
Others cannot understand and some watch with fright, but in reality, if he/she
gets mad, nothing in sight can be considered safe.
You can change to a Rogue at the Rogue Guild located in the basement of the
Pharos Island Lighthouse. You can get to Pharos Island by talking to the
Kafra girl in Comodo. Apply with the Guildsman inside and take the written
test. If you pass, start the quest as the NPC instructs you to.
The job change test focuses on contact, flee, and evasion.
After the final screening, you will be able to change jobs.
The Blacksmith Job Class is the next step for the Merchant Class. The
Blacksmith is an expert in the refining of rough ores and elemental stones
into their purer forms. They are also the experts in the creation of powerful
elemental.
Forgers of Fine Weapons, A Blacksmith's life revolves around battle, be it
with battle skills that increase the Blacksmith's ability to fight, or with
forging skills that allow a blacksmith to make weapons. They are the only
class that can refine elemental ores into more pure forms, and make weapons
imbued with elemental properties. To be a Blacksmith you must first be a
Merchant with at least Job Level 40 and take the Blacksmith Exam in the
Geffen Forge.
How to become a Blacksmith
One can become a Blacksmith by visiting the one-eyed blacksmith located at
the Forge Shop found in Geffen. You need to be at least Job Level 40 before
you can be accepted into this prestigious class.
The Alternate job for merchants, Alchemists are biotechnologists specializing
in potions and life creation.
Like Sages, they highly value their academic work. With their science they
can make potions that are more effective than the ones sold in stores, as
well as summon monsters that can aid them in their adventures.
Alchemists joined King Tristan III’s explorers to perfect their science.
You can change to an Alchemist in Al De Baran. To apply, talk to the guild
member inside the Alchemist Guild, located south-southwest of the city. As a
requirement for the application, you must submit a certain item along with
some zeny. The Alchemist quest consists of tests on the subject of alchemy.
If you successfully finish each course, talk to the Master Alchemist to
change jobs.
The Hunter Job class is the advanced job for the Archer Class. The Skills of
the hunter are centered on the creation and deployment of traps, giving the
hunter added edge in versatility in dealing with different situations. A major
part of the hunter class is also the ability to use a falcon which increases
the damage abilities of this class.
Masters of the hunt, Hunters launch powerful ranged attacks with their bows,
using a companion falcon to deal damage. When not dealing damage, hunters can
trap their opponents with a variety of devastating traps, ranging from simple
snares that immobilize their foes to explosive mines that deal lots of damage.
To become a Hunter, you must first be an Archer with at least Job level 40 and
take the Hunter Exam in the Hunter Guild.
How to become a Hunter
To become a Hunter, first you must achieve Job level 40. Next, you must look
for a man who represents the Hunter's Guild near the City of Payon. Hunter
should fully understand what Traps do and where to Lay. That is the priority
to be a Hunter. Furthermore Hunters will be the most powerful warriors in the
Big Battles as Guild-to-Guild Pking. Every Trap can be laid from 3 cells
distance.Also to Set a Trap, it needs a `Trap' Item. It is merchandised at
Every Kit Shop or Tool Dealer in Towns.
The alternate job for male archers, Bards are gifted with magical singing
voices that can enchant even beasts.
When paired with dancers, they can perform spectacular numbers that can boost
party members’ skills and abilities.
With their high popularity in Rune-Midgard, King Tristan III invited Bards on
the journey to work their magic on the adventurers.
You can change to a Bard in the Christmas town Lutie. Talk to the wandering
minstrel in Comodo to apply, then go to Snowysnow in Lutie. Follow the NPCs'
instructions and finish the quests. Afterwards, go back to Comodo. If you sing
along successfully with the minstrel, you will be able to change jobs and
become a Bard.
A little sway of hips and wave of hands is all it takes for Dancers to put all
of Rune-Midgard under a spell.
Trained performers, Dancers use their moves to captivate their audience during
shows.
Until one day, wandering bards invited them to perform with them on an
adventure. Now accompanied by the minstrels’ perfect music, dancers use their
hip-shaking skills to dazzle and stun their enemies to defeat.
You can change to a Dancer in Comodo. Talk to Borroven, the NPC next to the
Kafra. From there, you'll be taken to the job change site. Sign-up for the
dance workshop and pass the written test. Then go to the skill test waiting
room for the dance test. If your timing is right you'll successfully perform
the dance. Talk to Borwaju to then you will be able to change jobs.
A Wizard represents the next level for the Mages. The Wizard enjoys
considerable Offensive Magical abilities that deal massive amounts of damage
against his opponents. A wizard is literally the heavy artillery that would
pound his opponents to pieces.
Masters of the Elemental forces, Wizards can deal the most amount of damage to
the most amount of creatures in the least amount of time. Their spells rain
down on their opponents, dealing huge amounts of damage to multiple targets.
For all their power, Wizards are still as physically frail as their Magician
predecessors: A strong attack can quickly take down a Wizard. To be a Wizard,
you must be a Magician with at least Job Level 40 and take the Wizard Exam in
Geffen Tower.
How to become a Wizard
Once you reach Job Level 40 visit the Geffen Magic Academy and find the Wizard
located on the 5th floor of the Academy.
Realizing that there’s more to magic than blasting monsters with spells and
running away when there’s no SP, Mages went back to the basics and hit the
books to become Sages.
With a combination of enchantments, they can manipulate the elements to cast
and counteract the most damaging spells, making them indispensable support for
every party.
Waiting for some support themselves, Sages joined King Tristan III’s
adventurers, hoping they could somehow use their brilliance in charming the
king on giving them research grants after.
The job change test for Sages is available in Juno, City of Wisdom. Apply with
the administrator inside the Academy, located north-northeast of the town. Go
to each examination site administrator, then take the tests. There are several
memorization tests as well as item-collecting quests. In some cases, the items
may be hard to obtain without help from others. Once you successfully complete
them and finish the required thesis, you will be able to change jobs at the
Sage Castle.
Changing job to Super Novice is quite easy. You need to be level 45 and
job level 10. Go to Aldebaran and went into a building where the NPC
Tzerero lived. He will be dressed like a Super Novice. After you went
into the building, went into the room on the left. You will see
Tzerero beside the bed. Talk to him and he will ask you for 30 Sticky
Mucus and 30 Resin. You can collect this when you are still a Novice.
The Sticky Mucus is from Pupu, Poring, Poporing and Hydar etc. Resin
is from Willow and Elder Willow. After you collect the required items,
when back to Tzerero and he will change you into a Super Novice. If
you want to rent the special Super Novice cart, you can go and find a
TaeKwon Master is a class
for characters who have chosen TaeKwon Kid as their first profession and wish
to continue in the ways of the TaeKwon. One of the most notable benefits that a
TaeKwon Master has over a TaeKwon Kid is the ability to wield books to help
deal more damage physically. TaeKwon Master is an unusual class in that the
majority of their skills are bound to the celestial bodies of the Sun (Solar),
Moon (Lunar) and Stars (Stellar), and are very restricted in their use.
Soul Linker
Soul Linkers give up the
ways of TaeKwon Do in order to develop and refine their spiritual powers.
Calling upon the power of their ancestors, they can use various Spirit Link
skills to enhance the abilities of other players as well as use fancy looking offensive
and defensive magic.
Soul
Linkers, despite their base being a melee class, are magic casters. Compared
to Wizards and Sages, their spells are severely limited on what
they can be used on, however, thanks to Mild Windthey can use
powerful Holy, Ghost, and Shadow magic attacks, something
that Wizards & Sages don't have. Depending on their skill build they must
sacrifice something in one aspect or the other of the game, limiting them to
only two choices out of PvM or PvP & WoE options.
Although casters, Linkers, like Sages, can go melee.
They have
relatively low HP, but better SP than average. Despite the high
SP pool, their spells cost a lot of SP, so INT is often a high
priority. On the other hand, many skills do not have extensive cast times
(usually at higher levels), resulting in a lower need
for DEX compared to other magic-using classes. With
some VIT and their defensive magic, coupled with TaeKwon
Kid's Tumbling, they can be quite good tankers.
Transcendent Job Classes
After reaching base level 99, job level 50 in a second job class, a player may transcend, where he or she will be reborn as a level 1 Novice. The exceptions are Taekwon Master and Soul Linker, which are not eligible for transcendence. By transcending, he or she will have to level up from the beginning once again, but when he or she changes to his or her second job class, he or she will become the transcendent version of it, opening up the opportunity for stronger skills and larger stat bonuses. The maximum job level for transcendent job classes, unlike non-transcendent job classes, is 70.
The Lord Knight is the final evolution of the Swordsman. The Lord Knight is
now a master of weapons with a special affinity for Two-handed Swords and
Spears. A Lord Knight has formidable attack strength and can crush an
opponent's defense with ease.
The Lord Knight's skills are a good balance of offense and defense. Their
ability to go Berserk unleashes massive damage while in a state of frenzy.
A number of defensive skills complement the Lord Knight's combat mastery.
Do you believe in the gods? Witness the Paladin's might and see the power of
he divine for yourself! Non-believers are sure to convert and sinners will
repent! The Paladin is a shining symbol of piety and devotion who uses his
fighting ability in the service of the gods and his fellow man. His skills
can punish the wicked or inspire the faithful.
The High Priest is the epitome of spiritual calm. A bulwark in the storm of
chaos, he is more than capable of protecting his comrades when faced with even
the most ferocious enemy.
Though the force of his punches are feared far and wide, the Monk realizes
that he has neglected something very important—his spirit remains unsatisfied.
Thus his body and spirit are not yet in harmony. Through rigorous training
and intense dedication, the Monk will finally tap into the strength of his
entire being and become a Champion!
The Assassin Cross utilizes stealth and confusion in order to land the perfect
killing blow. The Assassin Cross has a huge repertoire of lethal arts
including ultimate mastery of poison-use, better than the original Assassin.
With these new skills, the Assassin Cross now has a wide choice of brutal
methods to overcome opponents. All without ever leaving the shadows...
If you're being pursued by a Stalker, you'd best give up all hope of escape.
They specialize in spying, sabotage and stalking, stalking, stalking! They are
completely undetectable unless they want their prey to know they were after
them—a form of mental torture they relish. The thrill of the chase is
personified in the elusive Stalker. And if you get the ridiculous idea of
capturing a Stalker, save yourself the trouble and simply accept defeat.
The Whitesmith is the pinnacle of the Blacksmith's career. The Whitesmith is
able to create valuable items from any material he can get hold of. Plus, he
has achieved the zenith of craftsmanship and can now upgrade weapons for
himself and his allies. The Whitesmith also specializes in manipulating fire
and using various weapons in battle.
With knowledge comes understanding, and with understanding comes…mastery. The
Creator's unyielding dedication to research and experimentation have raised
him to the summit of scientific knowledge! Now his proficiency with potions
and chemicals is unmatched and he is on the verge of manipulating the very
laws of nature!
One shot, one kill! There is no better way to describe the Sniper.
They specialize in precise and powerful ranged attacks.
The Sniper is the master of the Bow. In a Sniper’s hands, the bow is a deadly
instrument capable of dealing massive damage and carnage.
No matter how desperate a situation may seem, the songs of the Clown will
inspire you to achieve a miraculous victory. Despite the name, the Clown is a
serious factor in any battle—not just because of his ability to keep spirits
high but because of his astounding archery skills as well.
Everybody loves the Gypsy's dancing, especially her enemies. It's the last
thing they see before they go to their graves with a smile on their lips and
an arrow through their hearts. The Gypsy is so alluring that hundreds of acts
of heroism (and foolishness) have been performed in her name.
The Mage and the Wizard have been able to tap into mystical and elemental magic
but the real power is now fully realized in the spells mastered by the High
Wizard. Only a fool would dare challenge the awesome might of a High Wizard's
power head on!
In quenching his lifelong thirst for learning, the Professor has accumulated a
greater body of knowledge than ever before! He now has access to new and
creative uses for his mystical skills to support his allies and frustrate his
enemies. Although the Professor does not boast the sheer power of his
counterpart, the High Wizard, his inventive applications of tired methods are
his keys to victory.
Third Job Classes
In Ragnarok Online, a character's
abilities and skills are defined by their class (also known as job). Characters
start out as Novices, then once they reach job level 10 they can choose between
a variety of first job classes. After attaining Job Level 40 they can then
change to a second class job, either 2-1 or 2-2.
Once Base
Level 99 and Job Level 50 as a second class, they can choose to transcend and
start the process again, being rewarded with a more
powerful, transcendent character.
A 2-1 or
2-2 regular or transcendent character can then chose to change to a third
class, which breaks the level 99 barrier. The current maximum base and job
level for third classes are 150 and 50.
Alternatively,
from Novice, players can choose to become the ultimate Novice, the Super
Novice, or explore one of the Expanded classes.
Arch Bishop
Arch Bishops are the
pinnacle of the Priest classes. They have a wide variety of skills at their
disposal allowing them to better support large parties while striking down a
greater range of enemies with Holy magic.
Rune Knight
Rune Knights are the final evolution of the Knight classes. They
have traded in their Pecos for new dragon mounts and are ready to do some
serious damage with an arsenal of new powerful attacks while also having the
highest HP pool compared to other classes.
Rune Knights have a slower startup leveling-wise, but through
persistence and dedication, they can become one of the most versatile and
powerful classes in the game. They were unfortunately cursed with a somewhat
poor skill tree layout, forcing players to have to get 22 job points right off
the bat to max a basic AOE leveling skill (Ignition Break), or going with
a Dragon Breath build early on, which may not be very strong in the
first 20-30 levels. Rune Knights aspiring to have a Dragon Breath end-game
build but do not want to use a skill/stat reset may resort to being mainly a
party tank for 20-30 base levels until their HP and SP pools are higher for
better damage, as that is how the Dragon Breath skill formula is
calculated. The upside is that Bowling Bash is one of the most
powerful non-third class AOEs and can be used until level 110-120 or so, but
does require a good weapon and some practice with the gutter lines. Dragon
Breath ignores reductions in PVP / WoE and is one of the main killing skills,
but is dependent on party buffs such as Magic Strings and Sacrament.
And then of course there is the reason why they are called RUNE
Knights: the runes themselves. Players that choose the Rune Knight class are
introduced to a new system of buffs and attacks in the form of rune stones.
These stones provide the user with immensely powerful buffs that ranges
anywhere from a large increase in DEF/MDEF, potting ability, and massive damage
increase. Creating runes does consume materials unfortunately, but the sheer
power of these runes makes it worth the cost. It is highly recommended that
every Rune Knight should get Rune Mastery for end-game use.
Royal Guard
Royal Guards are an elite order
of Crusaders and Paladins that originally served under King
Schmidtz of Glast Heim. King Schmidtz knew that to defend his kingdom from the
terrors and chaos of the world he would need a special defense unit that
answered only to him. That is how the Griffon-riding Royal Guards came to be.
At a glance, this class has relatively good HP pool and an
excellent SP pool, when compared to their class counterpart. Unlike Rune
Knights, which are typically forced into Dragon Breath types of builds, the
Royal Guard has the option of playing with builds that
involve Banding two or more Royal Guards together; a Royal Guard can
play Defense or Offense very effectively, given proper foresight of his/her
skill tree. In addition to gaining new and powerful offensive skills, the Royal
Guard can easily draw upon its older skills, such as Guard, Spear Quicken,
Sacrifice, and Rapid Smiting. This makes for one very powerful, vastly dynamic,
and exciting class.
Ranger
A Ranger is the
Hunter's 3rd job. Rangers are given a huge wolf-like mount called a Warg that
they can also use to attack their enemies. They also have new and powerful
traps at their disposal, from cluster bombs, electric shockers, to traps that
can change an opponent's elemental property when triggered. While a hunter goes
to hunt, a Ranger goes to war.
Guillotine Cross
Shadow Chaser
Rogues and Stalkers can now become Shadow Chasers in
Renewal. They use body paint and other means to detect cloaked enemies, become
totally invisible, and even debuff opponents. Shadow Chasers can also hide in
their enemies shadow to pass off damage being dealt to them. Add to that their
ability to copy skills from other 3rd job classes and the Shadow Chaser becomes
a versatile and dangerous class to play and face.
Genetics
Mastersmiths already brought cart skills beyond the level of a Merchant with Cart Boost and HSCR, but Geneticists go even further. Improving the Mastersmith's Cart Boost by giving it strength buffs, even more movement speed boost, and adding new skills that allow Geneticists to battle using their cart as a weapon, the
Mechanic
The Mechanic is the 3rd job class of Blacksmiths/Mastersmiths,
they have developed their skills beyond forging by concentrating into the
creation of Machines, Powered suits, and even refining their Axe abilities.
Mechanics are given the choice of two paths to follow: Madosuit Mechanic or Axe
Mechanic.
Madosuit Mechanics utilize a system called a Madogear, enabling
them to use long ranged attacks, AoE attacks, AoE party support buffs, and a
range of WoE spells that make the mechanic a very formidable foe. The other
path is that of the Axe Mechanic, which basically continues the blacksmith
class in a more advanced direction. Axe Mechanics usually result to the use of
a Two-handed axe, but are given an AoE skill to make up for it as well. They
also have the ability to create Fixed Autonomous Weapons (FAW) which are
capable of physical gunfire or ranged magic attack.
As is the case with all merchant classes, this class can be very
expensive to play and is not recommended as a beginning character.
Sura
Sura is the 3rd job for Monks and Champions. Most Sura damaging techniques are skills that Monks and Champions have been lacking to do well alone; Area of Effect attacks, fatal to those get hit. They also have been given a new Combo System, wherein they can start landing an array ofdeadly blows to their opponents anytime they want. Suras have also learned the fine art of the Gentle Touch, granting them special buffs and healing skills that enhance their already excellent physical attributes. Suras also get a boost in terms of Spirit Spheres; they can now summon a maximum of 15 Spirit Spheres through Rising Dragon, allowing them to continuously spam their skills. Another thing about Suras that make them deadly in battle is that they are able to move right beside their enemies in an instant other than the skill Snap via Lightning Walk, and Knuckle Arrow. Most of all, Suras developed a devastating technique that allows them to deal a HUGE amount of damage; Hell Gate.
Sorcerer
Warlock
Warlocks are the advanced version of the Wizard class. They offer 2 viable roles: The instantcast killer and the crowd control support. Players will find that their roles in parties have drastically changed upon changing into this new class. No longer the primary DPS class most wanted for parties, but rather a fallback support class for controlling mobs and adding extra damage to finish off mobs. Still capable of great damage though, this class offers an interesting array of spells to choose from and offers players several paths in which they can take. The ice tree offers great crowd control with Jack Frost. The Earth tree offers great pvp capabilities with the ability to strip players of their equipment. And the fire tree offers a useful leveling spell as well as the highest dmg attack spell in the warlocks arsenal. Players also have the ability to memorize spells for instant casting at a later time, which can help with those nasty cast times
Minstrel
No matter how desperate a situation may seem, the songs of the Minstrel will inspire you to achieve a miraculous victory. Despite the name, the Minstrel is a serious factor in any battle—not just because of his ability to keep spirits high but because of his astounding archery skills as well.
Taught new songs by the gods themselves, Minstrels are now a powerful class. They are able to enchant the enemy with different music and deal large amounts of damage with Arrow Vulcan skill. Minstrel can also give half their stats to a supported character enabling the supported fighter to increase their damage. This job is known as Clown in other localizations
Wanderer
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